Skip to the content

The guide

Digital & product design

Arts & Design

Designing how products look and how people actually use them: apps, brands, interfaces.

This suits you if…

You care more about what goes on the screen at all, and in what order, than about how it looks, you can defend a decision out loud to people senior to you, and you are content removing things rather than adding them.

Look elsewhere if…

You want your ideas to survive intact. Work here is edited by committee and diluted by people with more authority than taste. 'Design' is also often expected to include research, writing and light front-end knowledge without any extra recognition for it.

What the work actually is

What the work is actually like

Less drawing than expected. You spend the week understanding a problem, sketching several bad solutions quickly, testing one with real users, and then negotiating what is actually buildable with engineers and stakeholders. A great deal of the job is presenting and justifying decisions. A design that can't be explained doesn't ship.

The catch

Your work is edited by committee: strong ideas get diluted by constraints, deadlines and opinions from people with more authority than taste. Junior hiring is competitive because the field looks accessible, and 'design' is often expected to include research, writing and light front-end knowledge without extra recognition.

What people get wrong about it

That it is about making things look good. Appearance is the last layer; the value is in structure: what goes on the screen at all, in what order, and what gets removed. Most of what separates a senior designer is judgement about what not to build.

The jobs inside this area

  • UX / UI designer
  • Graphic designer
  • Brand designer
  • Product designer
  • Motion designer

A list, not a recommendation. You narrow it, we don’t.

What this kind of work usually offers

Making things · Earning well · IndependenceA generalisation about the sphere, not a promise about a salary. Pay and security vary enormously by country and employer.

How you get there

The one-line version

A design degree, or a strong self-taught portfolio. Building real projects is what counts.

Stage by stage

  1. While you are still at school

    Redesign things that annoy you and write down why your version is better. Learn one modern interface tool, but spend more time on the reasoning than the pixels. The portfolio is judged on thinking.

  2. What you study

    A design degree, or self-taught with a serious portfolio; this is one of the fields where the portfolio genuinely outweighs the credential. Whatever route, get real users in front of your work early.

  3. How the first years actually go

    Junior designer on defined pieces of an existing product: a flow, a component, a screen, inside someone else's system. Learning to work within a design system before inventing one is the actual apprenticeship.

Where this work lives, and how you reach it

What you would study for it

Each says what the first year is really made of, and who should study something else instead.

12 countries · 15 cities · 7 institutions named for this field. Each one states its catch as well as its appeal.

Without leaving home

1 of the routes that need no visa and no move lead into this field.

Test it this month

Free, and finishable in a few evenings

Take one app you find frustrating, watch three people use it without helping them, then redesign the single worst moment and test your version on three more. That loop is the profession.