The guide
Games & interactive
Computer Science
Building games and interactive worlds — the code, the systems, the feel.
What the work actually is
What the work is actually like
The catch
What people get wrong about it
The jobs inside this area
- Game developer
- Game designer
- Graphics / engine programmer
- Technical artist
- VR / AR developer
A list, not a recommendation — you narrow it, we don’t.
What this kind of work usually offers
How you get there
The one-line version
Stage by stage
While you are still at school
Make small finished games. A jam game completed in a weekend is worth more than an ambitious project abandoned at 30%, because finishing is the skill studios cannot teach you.
What you study
CS with graphics and maths — linear algebra especially — or a dedicated games programme. Be sceptical of courses that teach one engine and little computer science: engines change, and the underlying craft is what transfers.
How the first years actually go
Junior roles are narrow: UI, tools, one gameplay system, or QA as a genuine route in. A portfolio of finished small games is the hiring currency, more than a transcript.